README FILE FOR BRIAN'S WWII FIGHTERS MISSION PACK.

DISCLAIMER: Use the following missions at your own risk. I am not responsible
for any harm you do to your computer or operating system trying to make them 
work!!! :) These missions are freeware, available to everyone to use, modify, 
and edit to their heart's content!

GENERAL: This is a 10 mission pack for use with Jane's WWII Fighters.

It is meant to be a small campaign although it is not set up as one. It
does not branch. You are Pappy, a new arrival to a P-51 Pursuit Squadron
at Liege air base. As the missions progress, you move up in rank and 
responsibility. One thing you will notice is that your targets in these
missions are not listed as objectives. The only final objective is to 
reach home in one piece each mission. In this I have tried to better
simulate the actual conditions of war, which account for running for home
with battle damage, running out of ammo, and so forth. Success or failure 
is not necessarily determined by hitting x number of tanks or aircraft. 
Here is how I envision these missions being played:

You read the objectives, take off, and fly the mission. Possible outcomes:

1. You are killed in action. (Pappy is dead- no hot seating. Start over)
2. You bail out over friendly lines: Continue to the next mission
3. You bail out over enemy lines: Check your position and decide how good
   your chances are of being rescued. Close to friendly lines, roll a six 
   sided die. 1-3 = you are picked up by friendlies. 4-6 = Pappy is a POW.
   Start over. Deep in enemy territory, you have a 1 in 6 chance. If you
   luck out, continue with the next mission.
4. You complete the mission in one piece. Look at the stats and decide for
   yourself if the mission was a success or not. Keep tally on Pappy's kills
   and how many wingmen were lost. If the objective was to hit ground 
   targets, how many did you hit? Sometimes a successful mission is just
   getting your shot-up mustang home after running out of ammo and having
   to evade the nazis trying to kill you. Don't just hot seat if you run 
   out of ammo- see if you can get home!! 

The goal: get through all ten missions without having been killed or captured.
You may lose some airplanes, but even Chuck Yeager got shot down once. Points
to remember: If you play this like it's designed to be played, BE SMART!

Try to approach it from the standpoint of a mortal pilot, not a simulation.
For example, don't EVER make head on attacks against enemy planes. The FW and ME109
fire explosive cannon shells that will shred you to pieces. Be aggressive, but remember
the most dangerous time is just before you pull the trigger on someone else. CHECK SIX!
Maintain flight integrity- don't fly into a pissed off cloud of krauts by yourself. If your 
wingmen drop like flies, BUG OUT, but don't leave your buddies in the lurch! If you are out
ammo, try flying an opponent into the ground. It's worked for me a couple times. Don't let the 
bad guys bleed your energy state down to zero with their tactics. Just remember the rule: 
IF YOU'RE GONNA BE STUPID, YOU'D BETTER BE TOUGH!

MISSION OVERVIEW:

PB1: Pappy arrives at Liege and flies a two-plane area familiarization 
     with his section leader.

PB2: Pappy flies tail end charlie on an armed recon.

PB3: Pappy's flight goes after the Abbeville Boys, JG26, at Euskirchen.

PB4: Bomber Escort.

PB5: SCRAMBLE! Liege gets hit by surprise.

PB6: CAP the day after Liege gets strafed.

PB7: Pappy's flight covers a paradrop in order to capture a vital bridge.

PB8: Pappy's flight provides close air support to friendly troops at 
     a second bridge chokepoint.

PB9: Fly a fighter sweep and pare down your rivals, JG26!

PB10: The final battle to destroy Duren and JG26 once and for all!

INSTALLATION:

In your game's directory there will be a folder called data. 
Within this is another folder called missions. Extract the missions into
the mission folder and play them in numerical order. (PB1-PB10).
To play, select single mission, then custom, and the missions should 
be listed. If you want to pass me any feedback, e-mail me at anbncns@swbell.net. 

DING HAO!! 